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By SecureWorld News Team
Fri | Jun 15, 2018 | 7:22 AM PDT

It's only been a few weeks since SecureWorld reported on the fact that "Gamers Make Good InfoSec Hires." Many of their gaming skills carry over to cybersecurity.

Now, however, we've learned that medical professionals at the World Health Organization (WHO) have voted to recognize "Gaming Disorder" as a real and growing problem.A post by the WHO says:

"Gaming disorder is defined in the draft 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior ('digital-gaming' or 'video-gaming') characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences."

Uh, have they been tracking what happens when my kids play Fortnite? Or your kids?

The World Health Organization says it included this disorder based on a consensus from health professionals, that standards for treatment have been developed, and the organization hopes to raise awareness in the gaming community.

"For gaming disorder to be diagnosed, the behavior pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months."

Tags: Gaming, Technology,
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